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Graphics programming • Re: CPU load vs. GPU load

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CPUs really aren't going to help much - if you were to run glxgears on cpu it would probably be 30 spf - seconds per frame. The real problem is going to be integrating the two such that the CPU doesn't interfere with the rest of the pipeline, I think it would just slow it down unless there are some simple steps that could be run in parallel.
I'll just have to write a game with really complicated logic to keep the CPU busy :)
I amused myself a year or 2 ago by writing some programs that wrote directly to the framebuffer. The "smoking clover" (in glorious colour, UHD) took 4 seconds, vs. 30 seconds on my ZX Spectrum... which doesn't sound impressive till you realise that the Pi was writing to 5,890 as much memory!

Statistics: Posted by BMardle — Fri Jan 19, 2024 6:04 am



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